Tier 1 Coordination
- Ares Pax
- Posts: 443
- Joined: Tue Jan 08, 2019 12:48 am
Tier 1 Coordination
As I am prolly sleeping in a couple of hours, I figure we can discuss stuff here. For round 1, I figure Ares should go at start, and hit hard if he can. If he spends Destiny, he adds half dark destiny pool to damage, and has Lethal Blows.
I'ma gonna confirm my saber info, but I'm leaning reducing critical rate or Vicious.
Ares hsa no parry or reflect though, so I expect him to go down fast potentially.
I'ma gonna confirm my saber info, but I'm leaning reducing critical rate or Vicious.
Ares hsa no parry or reflect though, so I expect him to go down fast potentially.
Human * Jedi * Juyo * Intimidating
- Silas Myles Pearson
- Posts: 1659
- Joined: Tue Jan 08, 2019 5:03 am
Re: Tier 1 Coordination
I'm pretty fine with going early or late. Pretty afk for another 90 minutes or so.
Human * Trainee * Geeky * Armorer * Eccentric Designer?
Carries: Clothes, Tool kit, glow rod, lightsaber, Light armor
Carries: Clothes, Tool kit, glow rod, lightsaber, Light armor
- O'vala Aeser
- Posts: 515
- Joined: Tue Jan 08, 2019 2:34 am
Re: Tier 1 Coordination
I have Parry/Reflect 1 and not much else to offer beyond 2y2g. I'd say O'vala is pretty straightforward! If I hadn't taken Force powers, then I might have gotten to Saber Swarm by now T_T
- Byron Mik
- Posts: 992
- Joined: Wed Jan 09, 2019 8:02 am
Re: Tier 1 Coordination
Byron is 2eP+2eA with Lightsaber, Parry 2, Reflect 1, Defensive Stance, Sense active and his lightsaber grants 1 free advantage to all rolls and has a Crit rating of 1, so if there are minions he may clear them out first and if not tie up a strong enemy and whittle them down with critical hits.
Remember like strain Crit can be chosen multiple times, this increases the Critical Injury roll by +10 for each additional activation, also minions die instantly to crits if there are any. Unless we are facing a Nemesis all damage even strain will really hurt the enemy which is why they often lack Parry. If we have a Nemesis threat I suggest we at minimum two man them if not more and may even suggest an alpha strike if possible.
Also for those of us with Parry or using Strain make sure to spend advantage to get back Strain so you don't run short later in the fight.
Remember like strain Crit can be chosen multiple times, this increases the Critical Injury roll by +10 for each additional activation, also minions die instantly to crits if there are any. Unless we are facing a Nemesis all damage even strain will really hurt the enemy which is why they often lack Parry. If we have a Nemesis threat I suggest we at minimum two man them if not more and may even suggest an alpha strike if possible.
Also for those of us with Parry or using Strain make sure to spend advantage to get back Strain so you don't run short later in the fight.
- Faily
- Posts: 1248
- Joined: Fri Jul 27, 2018 3:41 am
Re: Tier 1 Coordination
I will start the Combat tonight when I get home.
I encourage people to leave ghosting notes, and I will try my best to follow them.
I encourage people to leave ghosting notes, and I will try my best to follow them.
GM • Star Fox • Artisan • Sith • Experienced 4
- Ares Pax
- Posts: 443
- Joined: Tue Jan 08, 2019 12:48 am
Re: Tier 1 Coordination
I ascend and become the Emperor and kill the Sith.
I rolled 6eF plz kthxbai
I rolled 6eF plz kthxbai
Human * Jedi * Juyo * Intimidating
- Ares Pax
- Posts: 443
- Joined: Tue Jan 08, 2019 12:48 am
Re: Tier 1 Coordination
Ares Pax wrote:Would like to go ahead in i ot order as I have low defense. If hit successful, invoke juyo tdlent for dark destiny dsmage, and trigger crit if I can. Aiming if I csn get maneuver.
My ghosting.
Human * Jedi * Juyo * Intimidating
- Silas Myles Pearson
- Posts: 1659
- Joined: Tue Jan 08, 2019 5:03 am
Re: Tier 1 Coordination
Okay, Stage 1 combat is over. We have Two injuried people.
I've taken 7 wounds
Ares has 6 wounds and a crit.
I have 4 stim packs and a emergency med kit.
We have 5 'actions to heal'
Do we want to team up for two medicine checks them stim someone?
Or one medicine check and stim 2 people?
Could also have oen unassited medicine check or Eir try and force heal.
I've taken 7 wounds
Ares has 6 wounds and a crit.
I have 4 stim packs and a emergency med kit.
We have 5 'actions to heal'
Do we want to team up for two medicine checks them stim someone?
Or one medicine check and stim 2 people?
Could also have oen unassited medicine check or Eir try and force heal.
Human * Trainee * Geeky * Armorer * Eccentric Designer?
Carries: Clothes, Tool kit, glow rod, lightsaber, Light armor
Carries: Clothes, Tool kit, glow rod, lightsaber, Light armor
- Eir
- Posts: 991
- Joined: Tue Jan 08, 2019 8:23 am
Re: Tier 1 Coordination
Eir rolls 1eP+3eA on Medicine, with a free success and advantage on rolls from Med-Aid patches. I only have the emergency kit though, so no Boost die.
If we only have 1 action, I'll lose my Sense bonus if I Force Heal as I'll have to drop the committed die.
If we only have 1 action, I'll lose my Sense bonus if I Force Heal as I'll have to drop the committed die.
- Ares Pax
- Posts: 443
- Joined: Tue Jan 08, 2019 12:48 am
Re: Tier 1 Coordination
I have 4 stimpacks. I would prefer a medicine check on my out of turn, but am willing to burn a stimpack if needed.
Human * Jedi * Juyo * Intimidating
- Eir
- Posts: 991
- Joined: Tue Jan 08, 2019 8:23 am
Re: Tier 1 Coordination
Agreed, if we can patch everyone up with rolls and save our stimpacks, that would be best. You could use your 'action' to assist a healing roll, or save it in case you still need a stim after we've rolled?
- Byron Mik
- Posts: 992
- Joined: Wed Jan 09, 2019 8:02 am
Re: Tier 1 Coordination
I can assist with Healing, have 1eP+3eA for Medicine.
- Ares Pax
- Posts: 443
- Joined: Tue Jan 08, 2019 12:48 am
Re: Tier 1 Coordination
I am fine with assisting if needed. Or holding onto it for stimpacks.
Human * Jedi * Juyo * Intimidating
- Ares Pax
- Posts: 443
- Joined: Tue Jan 08, 2019 12:48 am
Re: Tier 1 Coordination
Hm...tough call, but I'm leaning crit. +10 vs me is not fun, and wounds I cna stimpack up if needed during combat, or perhaps someone not helaing me can stim me?
Human * Jedi * Juyo * Intimidating
- Eir
- Posts: 991
- Joined: Tue Jan 08, 2019 8:23 am
Re: Tier 1 Coordination
Ares is now Crit free.
Silas could try Medicine (Easy) on Ares, and Byron Medicine (Easy) on Silas and see how many wounds we can pick up before dipping into the stims?
I used an assist (Ares or O’vala, doesn’t matter), so that leaves 1 person with a stim to top someone up if needed.
Silas could try Medicine (Easy) on Ares, and Byron Medicine (Easy) on Silas and see how many wounds we can pick up before dipping into the stims?
I used an assist (Ares or O’vala, doesn’t matter), so that leaves 1 person with a stim to top someone up if needed.
- Ares Pax
- Posts: 443
- Joined: Tue Jan 08, 2019 12:48 am
Re: Tier 1 Coordination
Woohoo!
Eir is greatest. Eir for Sith Empress!
That's how it works, right?
Eir is greatest. Eir for Sith Empress!
That's how it works, right?
Human * Jedi * Juyo * Intimidating
- Silas Myles Pearson
- Posts: 1659
- Joined: Tue Jan 08, 2019 5:03 am
Re: Tier 1 Coordination
Let's have o'vala assist Eir
Then I can medicine Ares
And byron can medicine me.
Leaving ares free to stim himself if need be.
Then I can medicine Ares
And byron can medicine me.
Leaving ares free to stim himself if need be.
Human * Trainee * Geeky * Armorer * Eccentric Designer?
Carries: Clothes, Tool kit, glow rod, lightsaber, Light armor
Carries: Clothes, Tool kit, glow rod, lightsaber, Light armor
- Eir
- Posts: 991
- Joined: Tue Jan 08, 2019 8:23 am
Re: Tier 1 Coordination
Post Phase 2:
Librarian needs a Hard Medicine check.
Silas needs an Average Medicine check/Stimpack.
O'vala needs an Easy Medicine check/Stimpack.
Byron could use an Average Medicine (crit removal) check.
Eir will use or provide a Med-Aid Patch (+1 Success, +1 Advantage) for the check on the Librarian.
Librarian needs a Hard Medicine check.
Silas needs an Average Medicine check/Stimpack.
O'vala needs an Easy Medicine check/Stimpack.
Byron could use an Average Medicine (crit removal) check.
Eir will use or provide a Med-Aid Patch (+1 Success, +1 Advantage) for the check on the Librarian.