As the youngsters put their heads together and cross-referenced notes and texts, corporal Raz made herself useful by leaving again and coming back after a little while with hot cocoa to drink. Clipse on the other hand watched with pensive pain on her face, offering answers where she could.
It seemed like they would have to focus on a few things at once, in a ritual of sort as it did not seem to be an easy thing to dislodge Clipse's anchor to the device. But together, it was possible...
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OOC: Four rolls will completely release Clipse, and you must do one each (don't worry about rolling past day-change, due to troublesome schedules this week

). You may roll these in any order as they are more or less happening simultaneously.
Advantages can be used to boost the next roll (1 for 1 in this scenario), while Threats puts strain on the others (2 for 1 as Setbacks). A failed roll with 2 or more Failures upgrades the difficulty of the next roll by one.
Channeler: The one who must keep the unified powers under control. Discipline (Willpower) at Hard difficulty. The roller may add their Force to this roll and use Light side pips as Success or Advantage, player's choice.
Leader: The one who directs the ritual. Lore (Intellect) at Hard difficulty. This roll gains one Boost from your successful Lore roll earlier.
Breaker: The one who takes apart the device itself. Mechanics (Intellect) at Hard difficulty. The roller may add their Force to this roll and use Light side pips as Success or Advantage, player's choice.
Guide: The one who remains in spiritual connection with Clipse to guide her to rejoin with the Force once more. A Sense Force Power check. In case of a Dark Side result, the player has the option to make a Discipline (Willpower) check at Average difficulty to finish the ritual anyway but at a great cost to Clipse. Or you may choose to use Destiny to flip as normal.