Page 1 of 1

Houserules

Posted: Sun Jul 29, 2018 10:23 am
by Faily
Houserules

(We will be using the same Houserules as Dapper Dog, for ease for players and for the sake of convenience :) Much thanks to Dapper Dog's hard word!)

Changes to Maneuvers: When taking cover as s Maneuver gain +1 Ranged defense that stacks with current defense. If a character takes a Guarded Stance they gain +1 Melee defense that stacks with current defense. This makes both maneuvers useful when armored if one wants to fight defensively.

Critical Hits: Critical hits can be activated once per hit, this means if two weapon fighting you could activate a critical for each weapon if both hit. This also affects Auto-fire if one has enough advantage.

Critical Injuries: Characters can only recover from 1 Critical Injury per session, lowest difficulty to highest. Downtime counts separately and does not count towards the number of Critical Injuries a character may recover from in one session, and characters can automatically heal 1 Critical Injury during Downtime.

Move: When throwing a Silhouette 0 object the difficulty is Easy, same as Silhouette 1. Thrown Objects have a Critical rating of 4.

Sources of Defense: Defense from a Weapon and from Armor stacks; this does not apply to weapons in the offhand only the active weapon applies. This means if one has Armor that grants 1 Ranged Defense and they have a weapon that grants 1 Ranged Defense they have a total of Ranged Defense 2. This makes defensive weapons and gear more valuable.

Again this only applies to the active weapon not all weapons carried if two weapon fighting. The weapon you attack with is the Active weapon.

Illum Quality Crystals: These are quite common in this era and thus the price is half the listed price in the book, the other crystals are the same price as listed. This makes them 4500 (R) credits brand new with a Rarity of 6.

Committed Force Powers: You can walk around with a Force Power committed for a scene if you want but you cannot recover strain with Cool check at the end of the scene and doing so in this causes 2 strain. So say you decide to commit a Force Die to a power as you enter a ship in case of combat or other dramatic situation using the power in this way is taxing even if you drop it later in the scene you still suffer the strain and cannot regain strain with the Cool check for that time slot.

Now if you activate the Force ability in combat or in reaction to a scene and use it as normal then you do not suffer this strain as that is normal use, assuming you drop the power when the action stops.

Off-Hand Weapons and Shields: Off-hand weapons do not provide any passive benefits when two weapon fighting. Now if the player decides to fight defensively with an offhand weapon they can gain the Defensive or Deflection bonus of that item until their next turn, you cannot utilize two weapon fighting, meaning you can only make one hit as per the main weapon and you suffer setback dice equal the greater of the Defensive or Deflection quality to your attack. So one round they could fight defensively and then the next they use two weapon fighting dropping that defense and so on and so forth.

Shields are special and do not apply this penalty, but they provide no bonus if you use the shield as a weapon if you decide to use two weapon fighting with the weapon and the shield. As with Defense, if both weapons have Defensive or Deflection you only use the higher of the two, as they do not stack if you are fighting defensively with the offhand.

Customizing Gear: Remember adding an attachment is as simple as buying the attachment and then adding it to the gear as long as you have Hard Points, modding it takes 100 credits, plus an additional 100 credits for each additional mod, and a Hard Mechanics check increasing the difficulty by 1 for each additional mod done to the Attachment. Also doing a Mod takes a time slot, success or failure.

For Mods the difficulty caps at Formidable (5 purple), the difficulty dice Upgrade after that.

Crafting: We will be using the Crafting Rules for this game.