Lightsaber Crafting (D9, EM to LE)
Posted: Sun Feb 10, 2019 8:39 am
All the signs point to that tomorrow the crystal caves will be opened, and so the teachers are preparing you for the final part of your trials: your lightsaber.
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The masters give you each crafting materials worth 300 credits for crafting your lightsaber hilt, as tomorrow the focus will be on finding and attuning yourself to your crystal in the caves, and to emerge from that trial with a ready-made lightsaber. So today the temple has been made available for the students to construct their lightsaber hilts. You may supply your own materials too to use.
We will be using the crafting rules here for Lightsaber construction: Link
As an additional rule, we'll allow for a "slow and steady"-approach to this: you may choose to spend 4 timeslots dedicated to crafting to achieve a basic hilt (Force and Destiny pg 177), without needing to roll. Though you do not benefit from any of the additional bonuses to doing the crafting check, such as the free mod (more on that below), the customization, and the variations you can build.
For those who are rolling their own craft check, they get the free mod as per the linked rules above, which will go into effect when you complete the hilt on Day 10 by installing your crystal.
You may also choose to work into the Night slots, but be warned that it can give you penalties for fatigue the next day...
EDIT: Additional rulings!
1) If you fail with advantage or a triumph, the materials are not used; you may attempt the construction roll again if you like
2) If you fail with no advantage, or a despair you may only construct a simple lightsaber by spending 2 more time slots; you may not attempt another construction roll
3) The latest you may attempt a new crafting is D9MN; that way, if you fail, you can switch to a simple, and still have a lightsaber by EAD10. Keep in mind that if you spend fewer than 3 slots sleeping, you will suffer a setback to all rolls D10. Some of these rolls will be important!
4) Advantage on failed rolls may not be used to contribute features to your hilt
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The masters give you each crafting materials worth 300 credits for crafting your lightsaber hilt, as tomorrow the focus will be on finding and attuning yourself to your crystal in the caves, and to emerge from that trial with a ready-made lightsaber. So today the temple has been made available for the students to construct their lightsaber hilts. You may supply your own materials too to use.
We will be using the crafting rules here for Lightsaber construction: Link
As an additional rule, we'll allow for a "slow and steady"-approach to this: you may choose to spend 4 timeslots dedicated to crafting to achieve a basic hilt (Force and Destiny pg 177), without needing to roll. Though you do not benefit from any of the additional bonuses to doing the crafting check, such as the free mod (more on that below), the customization, and the variations you can build.
For those who are rolling their own craft check, they get the free mod as per the linked rules above, which will go into effect when you complete the hilt on Day 10 by installing your crystal.
You may also choose to work into the Night slots, but be warned that it can give you penalties for fatigue the next day...
EDIT: Additional rulings!
1) If you fail with advantage or a triumph, the materials are not used; you may attempt the construction roll again if you like
2) If you fail with no advantage, or a despair you may only construct a simple lightsaber by spending 2 more time slots; you may not attempt another construction roll
3) The latest you may attempt a new crafting is D9MN; that way, if you fail, you can switch to a simple, and still have a lightsaber by EAD10. Keep in mind that if you spend fewer than 3 slots sleeping, you will suffer a setback to all rolls D10. Some of these rolls will be important!
4) Advantage on failed rolls may not be used to contribute features to your hilt


















