Fourtynine times (Day 3 Early Night)
- Faily
- Posts: 1248
- Joined: Fri Jul 27, 2018 3:41 am
Re: Fourtynine times (Day 3 Early Night)
Start of round 2!
Farissa is Engaged with the Black Sun Major.
Eir and Esla are at Short Range to the Major, Farissa, and Minion Group #1 (who have Cover, giving one Setback to all Ranged Attacks targeting them).
Minion Group #2 are at Medium Range from the vehicle.
Zizzy and Zanja are at Short Range and can Maneuver to the back of the vehicle. Opening the door is a Skullduggery check at Average.
PC
NPC
PC
NPC
PC
PC
PC
NPC
--- PC up!
Farissa is Engaged with the Black Sun Major.
Eir and Esla are at Short Range to the Major, Farissa, and Minion Group #1 (who have Cover, giving one Setback to all Ranged Attacks targeting them).
Minion Group #2 are at Medium Range from the vehicle.
Zizzy and Zanja are at Short Range and can Maneuver to the back of the vehicle. Opening the door is a Skullduggery check at Average.
PC
NPC
PC
NPC
PC
PC
PC
NPC
--- PC up!
GM • Star Fox • Artisan • Sith • Experienced 4
- Zanja
- Posts: 577
- Joined: Tue Jan 08, 2019 6:39 am
Re: Fourtynine times (Day 3 Early Night)
When stealth fails, go for speed. Zanja dashed over to the speeder's rear door as quickly as she could. The locking mechanism was a simple one, fortunately, intended more to keep prisoners on the inside in rather than keep interlopers out. A few jiggles with a credit chip and a pin, and it fell open for her easily.
---
Maneuver: move to engaged with the rear doors of the vehicle
Action: break the lock!
D3 EN Episode III: Revenge of the Youth--Skullduggery average to open the truck door, boost from Farissa: 1eP+3eA+1eB+2eD 4 successes, 1 advantage







The book suggests extra success on Skullduggery could "indicate additional insights that the acting character gains about the nature of the opposition. This might suggest that a Shadow could better plan a strategy against a current foe to avoid future complications" and Advantage might be used to "identify an additional target or gain additional items."
I'm just breaking a lock here, which isn't very fancy, but maybe Zanja does it quickly and subtly enough that the Black Sun crew won't realize what she's up to yet?
---
Maneuver: move to engaged with the rear doors of the vehicle
Action: break the lock!
D3 EN Episode III: Revenge of the Youth--Skullduggery average to open the truck door, boost from Farissa: 1eP+3eA+1eB+2eD 4 successes, 1 advantage







The book suggests extra success on Skullduggery could "indicate additional insights that the acting character gains about the nature of the opposition. This might suggest that a Shadow could better plan a strategy against a current foe to avoid future complications" and Advantage might be used to "identify an additional target or gain additional items."
I'm just breaking a lock here, which isn't very fancy, but maybe Zanja does it quickly and subtly enough that the Black Sun crew won't realize what she's up to yet?
Zabrak ♦ Sentinel ♦ ALMOST Sixteen ♦ Tattooed (after Day 3) ♦ Profile
Gear: concealing robes, training saber, comlink, miscellaneous pocket items
Gear: concealing robes, training saber, comlink, miscellaneous pocket items
- Faily
- Posts: 1248
- Joined: Fri Jul 27, 2018 3:41 am
Re: Fourtynine times (Day 3 Early Night)
"What's going on?" Zanja could hear from within as she undid the lock.
Meanwhile, the Black Sun major drew a vibrodagger and attacked the Knight that had gotten up in his face, and the two of them were going at it. He managed a stab at the Pantoran, and she bore the brunt of the attack as she used his momentum against him to throw him down on the ground.
----
OOC: Thanks to the successes, they don't realise what Zanja is doing yet.
Black Sun major is attacking Farissa.
D3 Major attacks Farissa. Upgrade from Dodge.: 2eP+1eA+1eC+1eD 4 successes, 1 Despair





Farissa takes 8 damage before Soak.
PC up next!
Meanwhile, the Black Sun major drew a vibrodagger and attacked the Knight that had gotten up in his face, and the two of them were going at it. He managed a stab at the Pantoran, and she bore the brunt of the attack as she used his momentum against him to throw him down on the ground.
----
OOC: Thanks to the successes, they don't realise what Zanja is doing yet.
Black Sun major is attacking Farissa.
D3 Major attacks Farissa. Upgrade from Dodge.: 2eP+1eA+1eC+1eD 4 successes, 1 Despair





Farissa takes 8 damage before Soak.
PC up next!
GM • Star Fox • Artisan • Sith • Experienced 4
- Eir
- Posts: 991
- Joined: Tue Jan 08, 2019 8:23 am
Re: Fourtynine times (Day 3 Early Night)
Eir didn't want to risk firing at the Major while Farissa had him engaged, instead steadying her arm on the barrier and trying to pick off one of the lackeys in cover.
---
Firing on Minion Group 1
[D3 EN] Take That! (Ranged, Short, Cover, Aim): 2eA+1eB+1eD+1eS 1 success, 1 advantage





Advantage to boost next ally.
---
Firing on Minion Group 1
[D3 EN] Take That! (Ranged, Short, Cover, Aim): 2eA+1eB+1eD+1eS 1 success, 1 advantage





Advantage to boost next ally.
- Faily
- Posts: 1248
- Joined: Fri Jul 27, 2018 3:41 am
Re: Fourtynine times (Day 3 Early Night)
One of the two behind cover stumbled back from the ray of stun that hit him, seemingly in a daze. "Son of a bantha!" the remaining one exclaimed and fired wildly at Eir. It didn't hit but it gave some opening fire for his friends.
---
OOC: One member of Minion Group #1 down. Remaining member does a pew-pew!
D3 Minion pew-pew on Eir: 1eP+1eA+1eB+1eD 0 successes, 2 advantage




Boost to next Minion group.
Remaining PCs can take their turn now!
---
OOC: One member of Minion Group #1 down. Remaining member does a pew-pew!
D3 Minion pew-pew on Eir: 1eP+1eA+1eB+1eD 0 successes, 2 advantage




Boost to next Minion group.
Remaining PCs can take their turn now!
GM • Star Fox • Artisan • Sith • Experienced 4
- Faily
- Posts: 1248
- Joined: Fri Jul 27, 2018 3:41 am
Re: Fourtynine times (Day 3 Early Night)
Using GM Destiny on the next two rolls to get some Destiny flowing. 
GM • Star Fox • Artisan • Sith • Experienced 4
- Zizzy Roosh
- Posts: 688
- Joined: Tue Jan 08, 2019 1:23 am
Re: Fourtynine times (Day 3 Early Night)
Zizzy nodded at Zanja and climbed inside to check on the kids. If it proved to be dark she did have her trusty flashlight.
"Hey, kids. Psst. I'm Zizzy Roosh and we're here to rescue you."
(Let me know if you need any rolls)
"Hey, kids. Psst. I'm Zizzy Roosh and we're here to rescue you."
(Let me know if you need any rolls)
Mikkian | Padawan | Deep Secrets | Tendrils | Sassy | Sees Things
Equipment (Ilum): Zizzy's MK1 armour, thermal cloak, utility belt, glow rod, stimpacks (2 in Military pouch), training saber, Zizzy's Orange lightsaber, holocron.
Equipment (Ilum): Zizzy's MK1 armour, thermal cloak, utility belt, glow rod, stimpacks (2 in Military pouch), training saber, Zizzy's Orange lightsaber, holocron.
- Faily
- Posts: 1248
- Joined: Fri Jul 27, 2018 3:41 am
Re: Fourtynine times (Day 3 Early Night)
The glow rod did come in handy as it wasn't much light inside for the prisoners. And she could make out 6 folks all together, Reg included.
"Are we being rescued?"
"The Jedi!" Reg exclaimed
"Isn't she a bit short to be a jedi?"
----
OOC: If you want to get them out of there quietly (to avoid detection from the Black Sun), Leadership at Easy difficulty because they're eager to leave.
"Are we being rescued?"
"The Jedi!" Reg exclaimed
"Isn't she a bit short to be a jedi?"
----
OOC: If you want to get them out of there quietly (to avoid detection from the Black Sun), Leadership at Easy difficulty because they're eager to leave.
GM • Star Fox • Artisan • Sith • Experienced 4
- Zizzy Roosh
- Posts: 688
- Joined: Tue Jan 08, 2019 1:23 am
Re: Fourtynine times (Day 3 Early Night)
"Yes the Je..., hey I'm not that short!" Her hands shot to her hips. "Okay, listen up everyone, we're getting you out of here and we're doing it quietly. Black Sun won't even notice. Got it? Everyone stick with me and Zanja, and don't make any more noise about people being small or anything like like that."
She was getting quite good at these little speeches.
D3. EN. Kiddo rescue! Easy Leadership. GM flip. Destiny flip. Boost from Eir: 1eP+1eA+1eB+1eC 2 successes, 1 threat




She was getting quite good at these little speeches.
D3. EN. Kiddo rescue! Easy Leadership. GM flip. Destiny flip. Boost from Eir: 1eP+1eA+1eB+1eC 2 successes, 1 threat




Mikkian | Padawan | Deep Secrets | Tendrils | Sassy | Sees Things
Equipment (Ilum): Zizzy's MK1 armour, thermal cloak, utility belt, glow rod, stimpacks (2 in Military pouch), training saber, Zizzy's Orange lightsaber, holocron.
Equipment (Ilum): Zizzy's MK1 armour, thermal cloak, utility belt, glow rod, stimpacks (2 in Military pouch), training saber, Zizzy's Orange lightsaber, holocron.
- Silas Myles Pearson
- Posts: 1659
- Joined: Tue Jan 08, 2019 5:03 am
Re: Fourtynine times (Day 3 Early Night)
Seeing Eir change her target of fire, Silas followed her lead, sending a shot at the group of thugs himself. It seemed to connect at the very least
Maunever:aim
2 strain: aim
Action: pew
Attacking the minion group! GM destiny, cover! Boost from Eir, aim x2! Player destiny!: 1eP+1eA+2eB+1eC+1eS 1 success, 2 advantage






7 dmg,
1 boost to next player roll
1 advantage to notice something good.
Player/gm destiny used.
Maunever:aim
2 strain: aim
Action: pew
Attacking the minion group! GM destiny, cover! Boost from Eir, aim x2! Player destiny!: 1eP+1eA+2eB+1eC+1eS 1 success, 2 advantage






7 dmg,
1 boost to next player roll
1 advantage to notice something good.
Player/gm destiny used.
Human * Trainee * Geeky * Armorer * Eccentric Designer?
Carries: Clothes, Tool kit, glow rod, lightsaber, Light armor
Carries: Clothes, Tool kit, glow rod, lightsaber, Light armor
- Faily
- Posts: 1248
- Joined: Fri Jul 27, 2018 3:41 am
Re: Fourtynine times (Day 3 Early Night)
"Augh!" the second one was hit by Silas' shot, and he slumped against the vehicle before sliding down to the ground. It cleared his view into the open vehicle, where he noticed that the two of them must've turned on the speeder's commlink before they got out, and someone on the other end of the line was asking about what was going on.
GM • Star Fox • Artisan • Sith • Experienced 4
- Farissa Kho
- Posts: 193
- Joined: Fri Jul 27, 2018 4:39 am
Re: Fourtynine times (Day 3 Early Night)
Farissa got a good kick on the prone major, though he wasn't quite done for yet.
----
D3 Some manhandling: 1eP+1eA+2eB+1eC+1eD 1 success, 2 advantage






Boost to next PC
----
D3 Some manhandling: 1eP+1eA+2eB+1eC+1eD 1 success, 2 advantage






Boost to next PC
Jedi Knight | Pantoran | Shien | Friendly Spy | Street Smart | Jedi Shadow
GM: Faily
GM: Faily
- Faily
- Posts: 1248
- Joined: Fri Jul 27, 2018 3:41 am
Re: Fourtynine times (Day 3 Early Night)
The three that had been led on a wild goose chase originally now decided to take revenge for their boss and their comrades, and opened fire on Silas. It seemed their rage served them well as their volley of fire struck home, but in return Silas could see an ideal angle to return fire.
---
D3 Minion group shooting Silas. Boost from earlier. GM Destiny to upgrade: 3eP+1eB+2eD 6 successes, 2 threat






12 Damage before Soak to Silas. Silas gains a Boost on his next roll (2 threats)
---
D3 Minion group shooting Silas. Boost from earlier. GM Destiny to upgrade: 3eP+1eB+2eD 6 successes, 2 threat






12 Damage before Soak to Silas. Silas gains a Boost on his next roll (2 threats)
GM • Star Fox • Artisan • Sith • Experienced 4
- Faily
- Posts: 1248
- Joined: Fri Jul 27, 2018 3:41 am
Re: Fourtynine times (Day 3 Early Night)
Black Sun major is prone on the ground, engaged with Farissa.
Minion group #1 is done.
Minion group #2 is at short range from the vehicle now.
Prisoner door is open and they will follow on Zanja and Zizzy's initiative.
Top of Round 3!
PC
NPC
PC
NPC
PC
PC
PC
--- PC up!
Minion group #1 is done.
Minion group #2 is at short range from the vehicle now.
Prisoner door is open and they will follow on Zanja and Zizzy's initiative.
Top of Round 3!
PC
NPC
PC
NPC
PC
PC
PC
--- PC up!
GM • Star Fox • Artisan • Sith • Experienced 4
- Esla Tor
- Posts: 484
- Joined: Wed Jan 16, 2019 12:48 pm
Re: Fourtynine times (Day 3 Early Night)
(Round 2)
With the amount of blaster fire flying around, it seemed that peaceful discourse wasn't going to be an option anymore. Esla kicked herself for being so naive or ineffective to stop the thugs. Why would stop anyway? They were doing something illegal and probably feared their bosses more than some kids with blasters. She tried to survey the situation to see where she could be of use and saw that there was another group approaching them. Lifting her blaster up, she fired a shot. The shot went wide and missed the group.
Let's call that a warning shot, yeah.
Day 3, Early Night, round 2: Fire on Group 2!: 2eA+2eD+1eB 1 failure, 1 advantage





Boost to the next PC!
With the amount of blaster fire flying around, it seemed that peaceful discourse wasn't going to be an option anymore. Esla kicked herself for being so naive or ineffective to stop the thugs. Why would stop anyway? They were doing something illegal and probably feared their bosses more than some kids with blasters. She tried to survey the situation to see where she could be of use and saw that there was another group approaching them. Lifting her blaster up, she fired a shot. The shot went wide and missed the group.
Let's call that a warning shot, yeah.
Day 3, Early Night, round 2: Fire on Group 2!: 2eA+2eD+1eB 1 failure, 1 advantage





Boost to the next PC!
- Silas Myles Pearson
- Posts: 1659
- Joined: Tue Jan 08, 2019 5:03 am
Re: Fourtynine times (Day 3 Early Night)
Lean and gangly as he was, Silas was far tougher then he looked. The bolt from the blaster was well placed though and elected a grunt of pain from the young man.
He was far from going down though, reaching into the pouch at his side he pulled out a stim back and injected it into his side. He wanted to set it to stun but at this range that would be pointless so he took a moment to aim instead
Incidental: draw stim
Manuever: stim myself
2 strain: aim
Action: pew the healthy minion group
Attacking minion group 2, boost from minions, boost from aim, boost from Esla, player destiny: 1eP+1eA+3eB+2eD 1 success, 1 advantage







7 pew dmg
Boost to next player
Wounds 2/15
Strain 8/13
Melee defense:1
Soak 5
He was far from going down though, reaching into the pouch at his side he pulled out a stim back and injected it into his side. He wanted to set it to stun but at this range that would be pointless so he took a moment to aim instead
Incidental: draw stim
Manuever: stim myself
2 strain: aim
Action: pew the healthy minion group
Attacking minion group 2, boost from minions, boost from aim, boost from Esla, player destiny: 1eP+1eA+3eB+2eD 1 success, 1 advantage







7 pew dmg
Boost to next player
Wounds 2/15
Strain 8/13
Melee defense:1
Soak 5
Last edited by Silas Myles Pearson on Thu Jan 24, 2019 10:13 am, edited 1 time in total.
Human * Trainee * Geeky * Armorer * Eccentric Designer?
Carries: Clothes, Tool kit, glow rod, lightsaber, Light armor
Carries: Clothes, Tool kit, glow rod, lightsaber, Light armor
- Faily
- Posts: 1248
- Joined: Fri Jul 27, 2018 3:41 am
Re: Fourtynine times (Day 3 Early Night)
One of the trio stumble and go down on one knee from Silas' shot, effectively out of the equation now. The other two were visibly distressed and angry about the situation, and weren't thinking clearly as they squeezed the trigger several times at Silas again.
---
D3 Minion group shooting Silas again. GM Destiny to upgrade. Aiming: 2eP+1eA+1eB+2eD 5 successes






11 damage to Silas before Soak.
PC up next
---
D3 Minion group shooting Silas again. GM Destiny to upgrade. Aiming: 2eP+1eA+1eB+2eD 5 successes






11 damage to Silas before Soak.
PC up next
GM • Star Fox • Artisan • Sith • Experienced 4
- Eir
- Posts: 991
- Joined: Tue Jan 08, 2019 8:23 am
Re: Fourtynine times (Day 3 Early Night)
Eir hissed through her teeth as Silas took a second volley of fire, and fired back.
---
Firing on Minion Group 2
[D3 EN] And That! (Ranged, Medium, Aim, Boost): 2eA+2eB+2eD 1 success, 1 threat






Threat > Strain (2 of 13)
---
Firing on Minion Group 2
[D3 EN] And That! (Ranged, Medium, Aim, Boost): 2eA+2eB+2eD 1 success, 1 threat






Threat > Strain (2 of 13)
- Faily
- Posts: 1248
- Joined: Fri Jul 27, 2018 3:41 am
Re: Fourtynine times (Day 3 Early Night)
"Someone shoot this woman!" the leader snarled as he finally got up on his feet, angry that his lackeys were shooting on the easy pickings instead of getting the blue woman off of him!
---
OOC: Maneuver to get up from prone. Strain to Aim. Stabbing again with Action.
D3 Major attacks Farissa. Upgrade from Dodge. Aiming: 2eP+1eA+1eB+1eC+1eD 1 success, 1 advantage






Boosting next NPC roll.
Remaining PCs up!
---
OOC: Maneuver to get up from prone. Strain to Aim. Stabbing again with Action.
D3 Major attacks Farissa. Upgrade from Dodge. Aiming: 2eP+1eA+1eB+1eC+1eD 1 success, 1 advantage






Boosting next NPC roll.
Remaining PCs up!
GM • Star Fox • Artisan • Sith • Experienced 4
- Esla Tor
- Posts: 484
- Joined: Wed Jan 16, 2019 12:48 pm
Re: Fourtynine times (Day 3 Early Night)
"No!" Esla cried out when the leader gave the order to shoot Farissa and quickly jumped in to deter that from happening, keeping the pressure on the group so that they would think twice. She tried to draw a bead on them but it seemed her blaster bolt went far off once more. Perhaps she should be thankful she didn't hit anyone by accident. Could that count as suppressing fire?
Day 3, Early Night, round 3: Fire on Group 2!: 2eA+2eD 1 failure, 1 advantage




Boost to the next PC!
Strain: 1 of 13 (from earlier)
Day 3, Early Night, round 3: Fire on Group 2!: 2eA+2eD 1 failure, 1 advantage




Boost to the next PC!
Strain: 1 of 13 (from earlier)